This element applies wind weight by applying values on the UV2 and colors channels to the tree mesh. This allows the generated trees to be rendered using a shader that simulates wind using this method (including Unity’s Tree Creator shaders) and be reactive to WindZone objects on the scene (currently, the controller only supports WindZone Directional mode).
Wind Factor
The factor multiplies the effect of the wind applied to the mesh.
Wind Resistance
Resistance to the wind goes from the trunk to the last branches, being the latter more affected by the effect; increasing wind resistance give branches near the trunk more rigidity, thus they are less affected by the wind.
Sprout Turbulence
This value applies only to sprouts, a value of 0 means the sprouts will move along their parent branch but they will remain unaffected by wind, whereas a value of 1 gives the sprout full wind effect.